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 Thesis
Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games
©2006 Melissa A. Federoff ALL RIGHTS RESERVED.
Abstract:
This study examines the implicit and explicit heuristics and usability evaluation processes utilized by a leading game developer. Five people from a single game team, each contributing in a different way to the game development process, were observed for one business day and interviewed. At the time of this study, the participating game team was at the tail end of their first month of prototyping in the pre-production phase of development. The data collected and literature reviewed combine to suggest that instituting more formal usability evaluation processes could be helpful to the game development process. The heuristics created in this study are a starting point for the construction of a standard list of game heuristics for use by the game development community.
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Melissa presented her findings at a BayCHI meeting on March 25, 2003 in San Jose.
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